refactor caching to be better , uhh changed some things to v2,,,, other things?
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@@ -5,13 +5,13 @@ module.exports = {
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data: new SlashCommandBuilder()
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.setName('profile')
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.setDescription('Get your Torn profile')
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.addIntegerOption(option =>
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.addIntegerOption(option =>
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option.setName('id')
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.setDescription('User ID')),
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.setDescription('User ID')),
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async execute(interaction) {
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let id
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if (!interaction.options.getInteger('id')) {
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id = await torn.self.id()
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id = torn.self.player_id
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console.log(`Profile: Looking up "${id}"`)
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} else {
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id = interaction.options.getInteger('id');
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@@ -98,7 +98,7 @@ module.exports = {
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let companyFemales = 0;
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let companyTotal = 0;
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const companyFemalePromises = Object.entries(company.employees).map(([user]) => {
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return torn.cache.user(user).then(data => {
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return torn.user.basic(user).then(data => {
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companyTotal++;
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if (data.gender === "Female") {
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companyFemales++;
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@@ -110,7 +110,7 @@ module.exports = {
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let factionTotal = 0;
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const factionMembers = await torn.faction.members(KZNKing.faction.faction_id);
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const factionFemalePromises = factionMembers.map((user) => {
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return torn.cache.user(user.id).then(data => {
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return torn.user.basic(user.id).then(data => {
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factionTotal++;
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if (data.gender === "Female") {
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factionFemales++;
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@@ -55,7 +55,7 @@ module.exports = {
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? rewards.items.find(i => (i.id == itemId || i.ID == itemId)).quantity
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: rewards.items[itemId];
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const itemData = await torn.item(itemId);
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const itemData = await torn.item(itemId, true);
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if (itemData && itemData.value && itemData.value.market_price) {
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calculatedTotal += itemData.value.market_price * qt;
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}
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